Hey everyone, I’m trying to use the cursor from defold-input to have mouse-over events on an inventory and anything else in the game scene. For the inventory and the different game levels I was planning on using collection proxies.
Because defold-input cursor relies on collisionobjects to detect mouse-over and collisionobjects rely on physics, this doesn’t seem to work with collection proxies since they spawn separate worlds with separate physics simulations. So my question is whether there is a way to make it work? Alternatively, if anyone has ideas for a better way to do mouse-over while still using collection proxies I’d love to hear it!
Thanks!