Defold : Gravity and collision system in a 2D topdown game

Greetings everyone. Hope you’re doing well.
I’d like to ask for the Defold Engine. Is there any article where all the required elements and code are available to implement a solid gravity and collision system for a topdown 2D platformer game ?
The best game today with such system is CrossCode and it’s definitely one of the best references to showcase the features. The main things I’d need are the following :

  1. Manage to handle particle collision in such system( ideal to implement bullet physics which can simulate air movement in our context );

  2. The techniques, logic and knowledge to handle sprites sorting, jump/fly/fall movement, collision in an environment made of variable platform heights.

  3. Solving the collision problem of slopes/stairs oriented in the 8 main directions(north, south, east, west, northeast/northwest, southeast/southwest.

Note : This is not only for me, but for any curious game developer interested in the approaches to implement the system. I even recommend adding, if unexistent, Defold tutorials on this on the main website. It will be so so so HELPFUL, you can’t imagine.

Hello @tgdev001! There is no ready made articles or tutorials on this subject. I wonder if this exists for another engine? Most of the information should be transferable to Defold without much change.