Distributing games on the web in addition to native apps is a crucial part of my business plan. The way I have chosen to go about this until now is to develop HTML5 games with Phaser and use cocoon to build the native apps.
Although this pipeline allows me to keep a single code base for all distributions of my games (and keep a low overhead for the web build), it is somewhat cumbersome.
I recently came across King’s game engine, Defold. With its claimed low overhead for HTML5 builds and generally meeting most of my criteria for a game engine, it sort of seems too good to be true. What is the catch? I would love some input and experiences using Defold. How does it compare to other 2D engines? One of my fears is that the community is too small, is this the case?
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