Is it possible to have Defold not blank out 2nd (or 3rd+…) screens when running in fullscreen, or at least have it be an option? I find while using the editor to test, going into fullscreen means I can’t use the reload functionality, and running the game as a standalone app means I can have no other apps visible/active while the game is running (including Spotify which is also muted in the background).
There are some games where you absolutely want that immersive, distraction-free experience, but IMHO there are others (especially on desktop) where you’re often doing other things (if only playing music/listening to YouTube, etc).
Also, being able to choose which monitor the game is presented on would be really helpful.
Ok. Well, I’m not sure what means of configurability there is for the fullscreen behavior (I’ve never looked into that code).
I would test DefOS as a workaround for entering fullscreen as a first step.
I’m not sure how it behaves either, but I think it’s easier for the community to contribute to any changes needed and as such will unblock you faster.
I can confirm DefOS works properly with multiple monitors on macOS. It enters fullscreen on the display the window is on. I think it doesn’t work ok on Windows though, but not sure.