[Defold Editor 2] Cannot remove tiles placed in tile map? (SOLVED)

As the title says, I’ve been unable to remove tiles in Defold Editor 2 as I have in Editor 1. Unless the process has changed between them I have been unable to do so. I can place, but no hotkey or series of keys will allow me to remove a placed tile.

I would love to blame this on my own ignorance. So if this isn’t a bug, and I’m doing something wrong. Please let me know! For now however, I’m moving back to Editor 1 to complete the tilemap and then just push the finished map to the server and continue in Editor 2.

(Loving Editor 2 by the way.)

There are two ways to erase tiles:

  1. Hold Shift and select a blank tile on your layer. This can now be used as a brush to delete tiles.
  2. Select the eraser in the menu. This has the same effect as 1.

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So this isn’t a bug. I’m so sorry. And thank you so very much for clearing this up for me.

On a second note however. Is there an easier way to change palette other than Ctrl+Shift+T?

Why, what’s wrong with Ctrl+Shift+T? :slight_smile:

No, unfortunately it’s not possible at the moment, but there will be a pass on shortcuts later, and at some stage they should be possible to configure.

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Btw, there are some issues reported regarding shortcuts. https://github.com/defold/editor2-issues/issues?utf8=✓&q=is%3Aissue%20is%3Aopen%20shortcut

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The option to configure shortcuts sounds like a wonderful idea. The problem I have with Ctrl+Shift+T is that it’s more of a creature comfort problem in one aspect, and a minor productivity issue on the other.

Ctrl+Shift+T is a long way for fingers to stretch. (At least in my case on a Corsair STRAFE Keyboard)
And compared to just pressing Spacebar in Editor 1, it’s two more keystrokes. “Doesn’t feel fluid” is the phrase I’m going for, I think.

But again; Creature comforts, minor nitpicks. AKA My two cents that don’t mean a thing if hotkey binding is in the future. But you asked and I replied. :grin:

(Also thanks for that link.)

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I agree 100%. Shortcuts should be easy to reach. :slight_smile:

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