Defold Editor 2.0


#89

#teaserfriday

Howdy all! It’s that day of the week again, and this time around we’ve got tile map editing support in Editor 2:

(assets from http://kenney.nl/assets/map-pack)


#90

I love it :heart_eyes:

Raaaa when could we have some alpha to test ?


#91

Hey, sorry for the absense! I had to leave early this week due to a family related situation, and will need to be off Defold and Editor2 for a few more weeks unfortunately. There’s someone who just arrived into this world, a little earlier than expected, and she needs my full attention day and night. It really bothers me that this stalls the early-alpha testing further, but there isn’t anything I can do about that right now. We (as in @Ragnar_Dahlen) continue to work on what’s left for the alpha though.

@gianmichele Excellent idea! The first step is to provide it for the pure code editing, but later we will add it everywhere it helps.

@jack0088 Ha! The beard comes and goes! :slight_smile:


#94

Exellent Good Job and congratulation :wink:
the next week you won’t have lot of sleep time but it will be not du to coding time :wink:

Take your time with her :wink:


#95

congratulations! :birthday: :gift: :tada:


#96

Congratulations!!!


Bug When closing folder in Tile Map Editor
#97

Any word if 2.0 will support external plug-ins like Admob or similar monetization and analytics services?


#98

Editor 2.0 is only the new editor. The engine and its features will remain the same.


#99

The answer is no then?!
That’s disappointing.


#100

There is an extension system coming soon and that will allow some additional means of integrating third-party code, but from the start only C/C++ so no AdMob support I’m afraid.

If you consider Leadbolt and AdCash as similar monetization options as AdMob then it’s possible to use them already using the recently introduced webview.

When you say analytics, which service are you thinking about specifically? Google Analytics? If so, then I’m fairly certain it’s possible to implement GA support in pure Lua using the Measurement Protocol.


#101

I was talking in general, maybe Google, Chartboost, Soomla or something similar. Things like “Rewarded Video Ads” for example are becoming essential in the mobile gaming business as you know.


#102

I have to disagree, I’m looking forward to the new editor (as long as I can make my comments green and it matches my if…ends for me).


#103


#104

@AGulev Sorry for being late :slight_smile:

#teaserfriday

Not really new for this week, but I don’t believe we’ve shown the new, colourful, curve editor before:


#105

C/C++?
does that mean you will release partial or complete code of the engine to public? i mean, we need that to develop plugins~~:D
that sounds really nice!
(already day dreaming about the plugins i wanna dev~ w)


#106

Very nice the curve editor is really clear :slight_smile:

Did you plan to extend the curve editor for Object ?
Exemple, you have a collection "menu title"
with a some ui sprite, other sprite ect…ect…

we could add a timeline_animation that will use the curve interface to modifie position, scale, rotation ect…ect…


#107

I was just asking about a feature that is very important to most game developers.


#108

The new editor looks amazing! Very slick and professional!
Nice job!


#109

What you’re asking for will come in one shape or another, but not as a part of Editor 2.0.


#110

No, the engine will remain closed source. We’ll give you more details later this year.