Defold crashes when I add several animations and size reaches 8192x8192. Is there any restrictions in game project settings which I can change? Or I should change the way I’m animating?
That atlas size is too large for many GPUs. The atlas is just one texture in the game, and 8192x8192 is huge for a texture. I’d use 4096x4096 at most.
You can decrease the size of the atlas by dividing the images into multiple atlases, trimming transparent parts from images, downscaling images, or using paged atlases.
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