The year is drawing to a close and it’s time to sum up it up. And what a year it has been! @Axel would have whipped up some cool infographics but you’ll have to make do with some hard numbers instead:
During 2018 we have….
…closed 211 engine bugs
…shipped 148 engine features
…closed 499 editor issues
…made 25 releases
…sent 14 newsletters
…recorded 812 minutes of video (cheers @Oleg_The_Evangelist)
…released Pet Rescue Puzzle Saga in select countries (Android & iOS)
…been nominated twice as top game engines to use (1 & 2)
Facebook…
…is recommending Defold as one of the engines to use when creating Instant Games
The community has…
…made 13.7k forum posts
…created 2.0k forum topics
…released some high profile titles such as Family Age and Blastlands
…found a way to make an innovative game out of medieval marginalia in the form of Marginalia Hero
…made some pretty cool 3D dungeon crawler prototypes
…shared 96 assets in our Asset Portal
Ben James has
…shipped five new games
…released the source code of all of his games for free (thirteen games in total!)
There are probably more cool things to celebrate but these were the things that came to my mind. If you think I’ve forgotten something of importance then please share it here!
I’d like to end this post with a big THANK YOU to all of you super awesome members of our Defold community! I’m looking forward to our continued game dev journey together in 2019.