Defold 1.2.183 BETA
The latest beta is now released, and we invite those interested in beta testing the new features in the editor and engine to join now.
The beta period will be 2 weeks and the next planned stable release is two weeks from now.
We hope this new workflow will highlight any issues earlier, and also get valuable feedback from our users. And please comment if you come up with ideas on improving on this new workflow.
Please report any engine issues in this thread or in issues using Help → Report Issue
Thx for helping out!
Disclaimer
This is a BETA release, and it might have issues that could potentially be disruptive for you and your teams workflow. Use with caution. Use of source control for your projects is strongly recommended.
Access to the beta
Download the editor or bob.jar from Defold Downloads
Set your build server to https://build-stage.defold.com
Release notes
In this release we’ve added controller support for Android.
We’ve also updated the texture compression with some optimizations, that will allow for better compression using the different compression levels.
We have also done some good improvements on the archive building. Although it varies between projects, our medium sized test project took many minutes less to build and the resulting bundle was several megabytes smaller.
Work in progress
We’re continuing our work with the Rive.app support (sneak peek).
At the same time we’re also extending our C++ api’s in the Defold SDK, to allow us to create extensions that provide components, resources, pipeline and editor plugins. (current progress)
Engine
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Issue-5798
- Added: Add support for Android controllers -
Issue-5762
- Fixed: Update dmloader.js to invoke callbacks on retry -
Issue-5763
- Fixed: Fixed sound Lua callback -
Issue-5773
- Fixed: Fixed crash at shutdown on an uninitialized sound system -
Issue-5776
- Fixed: iOS: Fixed crash when user shuts down app while engine is rebooting -
Issue-5782
- Fixed: Updated sound property docs -
Issue-5786
- Fixed: Updated documentation for tilemap.set_tile() -
Issue-5787
- Fixed: Updated Basis Universal to v1.15 with rdo optimizations -
Issue-5796
- Fixed: Removed render constants as default for Sprite + Label -
Issue-5800
- Fixed: Optimize the ManifestBuilder lookups -
Issue-5802
- Fixed: Optimized resource lookups when creating archives -
Issue-5804
- Fixed: Optimized manifest file size -
Issue-5817
- Fixed: Fixed issue with for 3d convex shape