Defold 1.2.169
This sprint we’ve fixed various smaller issues and requests.
Another feature we’ve added is the sound.pause()
function, which many users have requested.
We also fixed an issue where a collection proxy was being rendered the same frame it was loaded, before it actually got its first update.
Similarly, when unloading a collection proxy, it is now also delayed until the beginning of the next frame.
Mesh Component
We have added support for a new component type, the mesh component.
- Announcement: Mesh Component
- Documentation: https://defold.com/manuals/mesh/
Engine
-
3410
- Added: Mesh component -
4773
- Added: Addedsound.pause
function -
4725
- Fixed: Fix for getting sound properties before playing sounds -
4697
- Fixed: Fixed issue with calculating the font cache cell size -
4586
- Fixed: Make sure collection proxies get an update before rendering -
4778
- Fixed: The tilemap does not flip tiles when created -
3721
- Fixed: Ignore arrow keys as text events -
4758
- Fixed: Generate character/text event for spacebar -
4719
- Fixed: IE 11 compatibility (sounds and gamepads) -
4742
- Fixed: Configure CFBundleDevelopmentRegion and CFBundleLocalizations in game.project -
4747
- Fixed: Check that there’s a world before creating a collision object -
4727
- Fixed: Potential fix for writing save file that on rare occasions became corrupt -
4715
- Fixed: Updated android build tools to 29.0.3 -
3712
- Fixed: Box2D crashes when setting a rotation with NaN (DEF-3177)