The latest beta is now released, and we invite those interested in beta testing the new features in the editor and engine to join now.
The beta period will be 2 weeks and the next planned stable release is two weeks from now.
We hope this new workflow will highlight any issues earlier, and also get valuable feedback from our users. And please comment if you come up with ideas on improving on this new workflow.
Please report any engine issues in this thread or in editor2-issues using Help -> Report Issue
Thx for helping out!
Disclaimer
This is a BETA release, and it might have issues that could potentially be disruptive for you and your teams workflow. Use with caution. Use of source control for your projects is strongly recommended.
This sprint we’ve fixed various smaller issues and requests.
Another feature we’ve added is the sound.pause() function, which many users have requested.
We also fixed an issue where a collection proxy was being rendered the same frame it was loaded,
before it actually got its first update. Similarly, when unloading a collection proxy, it is now also delayed until the beginning of the next frame.
I’m getting this error with the GameKit native extension by animonger:
/gamekit/src/GameCenterDelegate.mm
Line 433: cannot initialize a member subobject of type 'dmScript::LuaBufferOwnership' with an rvalue of type 'bool'
dmScript::LuaHBuffer luabuffer = { buffer, true };
This works properly with the stable version of Defold. Any pointer? I have 0 experience with native extensions
I also notice this issue when exporting, in my case it’s the Screenshot extension:
/screenshot/src/screenshot.cpp
Line 151: cannot initialize a member subobject of type 'dmScript::LuaBufferOwnership' with an rvalue of type 'bool'
dmScript::LuaHBuffer luabuffer = { buffer, true };
Looks like these beta builds were a really good idea!
With the latest beta, I’ve been experiencing a random issue.
Every now and then I cannot pull from github with the synchronize option in the menu. As soon as I click the Pull button, the dialog disappears and nothing happens.
Restarting Defold solves the issue, but unfortunately I cannot reproduce it consistently. It just happens sometimes.