I only tested desktop builds with the beta, but not Android. Both of our games FSH and FSR won’t bundle for Android ( resource cannot be null ). I’m not sure what the issue is.
I’d guess dependencies related? Still testing…
dependencies = https://github.com/subsoap/defos/archive/master.zip,https://github.com/subsoap/defstring/archive/master.zip,https://github.com/subsoap/defmath/archive/master.zip,https://github.com/britzl/monarch/archive/master.zip,https://github.com/rgrams/rendercam/archive/master.zip,https://github.com/britzl/gooey/archive/5.3.0.zip,https://github.com/britzl/defold-lfs/archive/master.zip,https://github.com/subsoap/discordrich/archive/master.zip,https://github.com/britzl/steamworks-defold/archive/master.zip,https://github.com/rgrams/debug-draw/archive/master.zip,https://github.com/andsve/def-diags/archive/master.zip,https://github.com/Lerg/extension-ios_keyboard_notification/archive/master.zip,https://github.com/defold/extension-gps/archive/master.zip,https://github.com/subsoap/subsoap-editor-scripts/archive/master.zip,https://github.com/defold/extension-iap/archive/master.zip,https://github.com/GameAnalytics/GA-SDK-DEFOLD/archive/master.zip,https://github.com/GameAnalytics/defold-openssl/archive/master.zip,https://github.com/britzl/ludobits/archive/master.zip,https://github.com/subsoap/iap_manager/archive/master.zip
Adding these deps to a blank project does produce same error. Trying to narrow it down…
Problem was I missed the memo that https://github.com/defold/extension-gps was depreciated.
