This is not a new issue, and I’ve posted it on github before, but if you have a dynamic render target active and you resize the game window to 0 width or 0 height you get an error
ERROR:GRAPHICS: gl error 36054: GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
Assertion failed: false, file ..\src\opengl\graphics_opengl.cpp, line 1581
Can be seen with Render Target example + FXAA on Windows