Debugging physics with disabled collisionobject

Could you please add option to hide disabled collisionobjects in physics debug mode?

Absolutely all collisionobject objects are displayed now.

My gameobjects contain two collisionobjects (used as triggers) and they are hard to debug at this moment.

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And the option to visualize collisionobjects shapes as wireframes in addition to filled ones.

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Good suggestion!

Hmm, was some time ago since I looked at that code, but iirc it’s the physics engine that renders the objects. And if it renders the disabled objects, it might be trickier to solve.

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