Debugger crashes after 1 use

I’m finding I can only use the debugger once on iOS, Android, Mac (where I am having to bundle an x86 build and then manually attach the debugger, since upgrading to 1.9.8 because the GameAnalytics extension is not compatible with Apple Silicon).

Process is - build (on my M2 Mac), install and run on the relevant platform. Select it as target and attach debugger. 90% of the time that works once (10% of the time the game on device stalls once the debugger is attached). But, if I then quit the app and restart (or rebuild/deploy it), attaching the debugger causes the app to freeze and defold to stop responding. Quitting the app generally unfreezes defold, but i am never able to get the debugger to work again until I quit and restart defold.

Is this something other people experience? If so, is there any workaround/common fix?

Using 1.9.8

Thanks!