Debug window size does not match game.project settings

Hey! I’m new to Defold - excited to get up and running but hitting some confusing issues I need help with.

In a test project, I’m setting the display with and height to 800x600 in the game.project settings, but when I run the game the window it creates is scaled up. See the attached image for comparison with an identical window running from Godot.

Any ideas? I’d like the resolution of the window to match the settings 1:1 with no scaling to avoid blurry upscaling issues.

Thanks in advance!

UPDATE: The discrepancy seems to be caused by setting the Windows display scale settings to 150% - looks like Defold scales up the app accordingly but Godot does not.

Question is which is correct? I suppose it could be argued that both do the right thing, depending on your expectations :slight_smile:

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Yeah, it does seem as though Defold is doing the ‘correct’ thing based on system settings.