I cloned an existing object and reskinned it w/ a new UV texture. I tested the build after adding just the new objects but without placing them and it runs fine. After however, adding them as game objects to the collection I get the following error printout:
java.lang.AssertionError: Assert failed: Cycle detected on node type editor.game-object/GameObjectNode and output :build-targets
(not (contains? (:in-production evaluation-context) [node-id label]))
I also got a java.lang.NullPointer error but I closed it too quickly to see what it said (after trying to delete some particle effects w/ same name in each of the objects to see if the naming of those being the same was causing issues.)
Anyone know how to fix these kinds of issues? I might just try remaking the objects as the thread here indicates: Cycle detected on node type (SOLVED)
However, this seems like a bug. Remaking the objects is a lot of time and I’d rather just figure out what is breaking it in case it happens again.
Figured it out! I had an object w/ a factory producing the same object type. Apparently this isn’t allowed by the editor.