As far as I can tell, sprites are packed into atlas, and when you load them into the GOs, the #sprite gets the size and location of the correct image from the atlas.
I’d like to know if it’s possible to slice up an image (into, say 10 horizontal strips) and then get 10 #sprites to display one strip each (and do this within defold, rather than in photoshop or whatever).
Then, I could use go.animate to do something like this (not exactly this, but something similar) using go.animate:
Any help? Bonus points if I don’t have to learn about rendering or shaders!