Custom Editor Windows

Hello everyone!

I’m very new to Defold and just started getting my feet wet, so I hope this is not too much of a newby question.

Is it possible to create custom editor windows in Defold where I can enter my data which is to be stored in an object in the project?

It’s probably quite obvious that I’m coming from Unity. :smile: I’m searching for something akin to EditorWindows that I can open from the menu and enter data that is to be stored in a ScriptableObject.

I did find the entry in the manual abount Editor scripts, but it seems to me that this is limited to adding new entries in the menu or context menus.

If anyone has any recommendations or general info on this matter it would be greatly appreciated!

Thanks in advance for any input and best regards,
Patrick

As you’ve noticed, our editor scripts are currently very barebones.
We are currently entering a design phase where we come up with a good strategy for ourselves to reach the functionality that you describe (and much more).

We’ve only just started though, so I don’t have an ETA for you at this time.

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Hello Mathias!

Thanks for the swift reply. I assumed that the will be something like this. I’ll stay tuned. :slight_smile:

Best regards,
Patrick

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I’m looking for the ability to add editor functionality as well. I used this quite a bit in Unity.

If it was available in Defold, what would be the first thing you’d add?

I would have a play-time window that I could show during play to surface game state for starters.

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Interesting. Could you explain a bit more? Do you have an example of such a window?

@britzl Can you send me an email to andrew@flick.games so I can share something with you.