We actually don’t get that many requests. Recent focus has been on iOS and Android features such as Sign-in With Apple (built as an extension), Metal support (which is why we’ve worked on Vulkan for quite some time now) and size optimizations (sprite trimming, font compression, resource exclusion). Android dependency management has been a cause of headache which is why we’ve added Gradle support. On the editor side it is editor extensions with the editor scripts being the first step One thing that is mentioned a lot (which we haven’t fixed) is a merge friendly multi-line game.project dependency field.