I’m attempting to create a reusable trigger + generic object setup. The trigger sends a message to the object and the object reacts. I want this to be easily reusable, so not having to rename and rewrite the path for every pair would help a ton. The only way I know of to make the relative paths work is by putting them in a collection and then load that into the main scene.
Having them in a collection is problematic though. Being able to change the position of the trigger and gameobject is vital though, but when I do that it sometimes gets saved to the collection file, changing it. Sometimes it doesn’t get saved and the transform is reset to what the collection file contained, even though they were changed and saved into the main collection.
What is the proper way of doing this? Or is it a bug hidden in this?