First of all, I’m not a native speaker. I may mix up some words, so if something isn’t clear, pls aks ^^’
SHORT:
Need informative webpages about world generation with chunks?
Ideas on how to approach such world gen. in Defold?
LONG:
So, I started learning Defold in January and was often finding solutions to my Problems on the forum, but now I’m kind of lost how to approach world generation in my small open world suvival game (top down, 2D).
I already read and tried to analyze britzl’s example (from GitHub) about infinite world generation. If I’m not wrong the character is nor really moving, but the environment/ground is creating the illusion of the player moving (if I’m wrong could you please explain to me how exatcly the example is working?).
I succeed in creating a map (100x100). I used fractal noise for creating the environment and spawning my character. Said character can move around, but reaches the end of the map quite fast and I can not expand it further because I’m getting an error (because i cant expand it further than the bounds of the tilemap-file)
So now I’m quite overwhelmed… How do I approach the world gen with chunks? Do I need to combine both approaches? I tried to watch some tutorials even for Unity hoping I can adapt something into defold, without success.