How would you go about creating multi-coloured paint splats like INK in Defold?
For a game like Super Meat Boy you could use a second layer on top of the main tilemap layer, and use set_tile to add splats.
But what if those splats had to be more than one colour? You could add a tilemap per splat colour and tint the respective tilemaps individually. Or include the different colours in the same tileset, and use set_tile approach.
Any other ideas/thoughts on how this could be achieved?