Hi
I am creating for some background animations, several game objects basically doing the same thing, containing the same sprite/animations. The only difference is when I start animating them (to give them an uneven timing).
You can check my previous post (unrelated question), where I have all those game objects in the ground collection.
Since they are 18 repetitions of the same thing, I wonder if I could create them in runtime instead of having to spend time copying/changing properties during design time.
I looked for an answer in several places, but maybe I am just missing it for lack of knowledge of the proper terms. How can I achieve that?
Thanks
Paulo