Creating image for tilesource

Hi, I am a complete beginner and am still trying to figure out the basics here, so apologies as this is probably super obvious. But how do you make an image to be used as tilesource with different tiles? To clarify, I know how to make an image into a tilesource, but not how to create an image that holds the resources I have, that is then suitable to be used as a tilesource. I have .png files I intend to use for the environment, but it appears I can only make tilesources out of individual files, and as they are formatted separately, and not together as I have seen others do, this would mean I could use only one type of texture on a tilemap. I recognize this might not be fixable within defold itself, and that I am probably going about this wrong to begin with, but any support would be very appreciated.

Thanks in advance,

If you have a bunch of individual tiles/images of the same size that you wish to turn into a tilesource then you need to combine them using some image editing software before you can use the images in Defold.

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GIMP is a free image editing software you can use. But there may be other free programmes designed especially for this.

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ok thanks, I’ll try that

ok appreciate it, I’ll check it out

No worries. We joshes have got to stick together.

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