Hi, I am a complete beginner and am still trying to figure out the basics here, so apologies as this is probably super obvious. But how do you make an image to be used as tilesource with different tiles? To clarify, I know how to make an image into a tilesource, but not how to create an image that holds the resources I have, that is then suitable to be used as a tilesource. I have .png files I intend to use for the environment, but it appears I can only make tilesources out of individual files, and as they are formatted separately, and not together as I have seen others do, this would mean I could use only one type of texture on a tilemap. I recognize this might not be fixable within defold itself, and that I am probably going about this wrong to begin with, but any support would be very appreciated.
Thanks in advance,