Any ideas on the best way to create a moving / flexible physics joint between two or more physical objects ?
For example, create a joints that can be used to join the limbs of a ragdoll figure, or attach the wheels of a vehicle to its body…etc, similar to the Box2D joints (ie. Pivot, Distance, Piston, Friction, Weld, Wheel, Pulley, Touch, Rope, Gear joints)
Hi,
I have an idea of a game, where a character swings on a rope. I need to implement a rope. I really need joints to do this.
If Defold has some other alternatives or best practice, please let me know.
Thank you
We planned the next sprint (release) today. This sprint will not include any improvements to the physics system besides the synchronous ray cast functionality. We’re focusing a lot on the Facebook SDK upgrade and some other quite critical things. Next sprint will not contain much in terms of physics either. BUT, the sprint after that (ie in 4 weeks) we will do a physics focused sprint where the joints support will be included, as well as some other neat things such as exposing additional properties (configurable gravity anyone?).