Sounds like the stored width and height are not updated on window resize.
Never used orthographics but maybe try to run orthographics.render.helper.update() when you get the window_resizedmessage. Might also have to do orthographics.render.helper.set_screen_view_projection() and orthographics.render.helper.set_world_view_projection().
I forgot to say, but this is already done if you are using orthographic.render from the project.
If you haven’t already under bootstrap change Render to /orthographic/render/orthographic.render
I was scratching my head over why this functionality stopped working in my project with the latest Orthographic camera extension. Then I went back to v2.0.8 and it worked again! When I tested versions since v2.0.8 it seems that v2.11.2 introduced a breaking change.
I made a simple example to illustrate the issue. Every time the mouse is pressed, a gui pie node is placed on top of the moving game object.