Hi ! I’m from France beginning my new journey, creating 2D games with Defold. I was able to begin a scrolling game including multi backgrounds parallax effect. I have multiple tilesource (GirlJumpingRight.tilesource
, GirlRunningRight.tilesource
, etc. GirlJumpingRight
has 30 tiles and works perfectly. GirlRunningRight.tilesource
has 50 tiles. They are made from the same material but GirlRunningRight.tilesource
crashes the game at build stage mentioning Assertion failed: image->m_MipMapOffset.m_Count <= MAX_MIPMAP_COUNT, file ..\src\gamesys\resources\res_texture.cpp, line 129
. I not as good as needed to understand what’s going on. I serchead but did not found any other mention of this issue. Did you ever experienced such problem ? Does my tilesource have too much tiles ? Thanks for your help.
I’m sorry to hear that you’ve run into a crash. Could you please create a bug report on GitHub and include a zip archive with a project where this crash happens. Thanks in advance!
Sure, I will. I’m updating with the last version and will try another time just to be sure it also happens with the last update.