As much as I love the Flow module from LudoBits. I think a code annotation or “prefix” for the public script functions would be amazing.
co function init(self)
co.yield_seconds(1)
co.yield_frames(1)
co.yield_until_true(function()
return (self.lives < 0)
end)
for _,var in pairs(array) do
go.animate(....)
co.yield_seconds(0.5)
end
end
Here I also added a “co” module as well to work with the basic flow functions. But by making this a concept of the editor, much the same as the msg module. It would encourage more developers to work in this fashion with cinematic functions.
In addition, this could also enable a reactive design where results are passed back from functions rather than callbacks if wrapped in a coroutine. But unlike the other this would be a breaking change, so would require a game.project checkbox for migration.
co function init(self)
local id, response = http.request("www.google.com", "GET")
print("Call finished")
end
function init(self)
http.request("www.google.com", "GET", function(self, id, response)
print("Call finished")
end)
end