Can someone explain how convexhull works in 3D space. So let’s say I have a 4 sided die and an 8 sided die. How can I create a convexhull to be that shape?
I need a collsionobject to match my die, and I can’t find an easy to understand explanation of how this will work in 3D. I understand the 2D version, but I can’t wrap my head around how to do it in 3D space.