Hello,
I am a new user, finding it good so far.
Probably making some error in understanding how device input can be marked consumed. I have read this part of documentation..
In my game there is a main collection which has a GUI, presenting a start game button. This start game button triggers loading a collection via a collection proxy (let us called that as level). The main collection looks something like the following
- gui (level selector)
- loader (it has a reference to another collection proxy).
The collection proxy called level reference in the loader.
The problem is: the click on the start game button gets passed to the ālevelā too. The player, which moves in point-and-click fashion ends up moving as soon as the level is starting up.
Iām returning true
in the on_input
method in the level selector GUI (which is part of main/boostrap collection) , to avoid this very first input being passed on to the proxy. But it still receives the input. Am I doing something wrong?