For some reason, I get this error when running my game:
This is my code (taken from open source):
function init(self)
-- make sure the script will receive user input
msg.post(".", "acquire_input_focus")
end
function on_input(self, action_id, action)
-- mouse or spacebar
if action_id == hash("attack") and action.pressed then
-- position bullet somewhat offset from the player position
local pos = go.get_position()
pos.y = pos.y + 50
-- spawn a bullet
local bullet_id = factory.create("#pizza_factory", pos)
-- animate the bullet
local distance = 1000 -- distance in pixels
local speed = 800 -- pixels per second
local duration = distance / speed -- time in second to travel the full distance
local to = pos.y + distance
-- start animation and delete bullet when it has reached its destination
go.animate(bullet_id, "position.y", go.PLAYBACK_ONCE_FORWARD, to, go.EASING_LINEAR, duration, 0, function()
go.delete(bullet_id)
end)
end
end
And this is my layout:
Any ideas on what I can do to fix this??