Interesting question. I would store input actions in a list and only accept actions coming with only a short interval between them. I’d then match the current sequence of actions against a list of supported sequences and if there’s a match the attack would be performed. I created an example to show what I mean:
This looks perfect, cant wait to add it to the sprite code.
Thank you for your help, it is very much appreciated
I can only imagine how much time and effort was used in getting the actual Ryu sprite and animating it. This is very well done
I still have many other questions regarding animations and character responses, but I will leave that for another day.