I first learned about Defold with the announcement of this year's GDC competition. I read the docs + backstory and was impressed with how intelligently the engine was put together, particularly the quality of the Lua binding, but we were busy with Yo to the Yo at the time. Now, with Apple's feature of Yo to the Yo behind us, and our next major game already half done, we decided to spend two weeks making a game in Defold.
It was a normal train journey...until your locomotive caught fire. Sure, you were carrying highly explosive cargo, but at least you were in the backcountry. Now the only thing standing between this fiery death bringer and the next tragic headline is you, and the brake in the caboose.
Design, programming, and sound by me (@noxsucks,) art by @thisislux.
I'd upload the apk here but I don't fancy the game showing up on pirate apk sites before I at least get some ads in it If you're interested in beta testing, follow us on Twitter or sign up for our newsletter (right side of homepage.)
We intend to release it on iOS exclusively, but will be entering it into the GDC competition as an Android game, as we've run in to what appears to be a a game breaking iOS engine bug. I'll submit a bug report when I get a chance to make a repro project (everything gets quickly and progressively more jittery as world coordinates increase.) We also want to wait for NativeExtensions, so that we can leverage Game Center, our preferred ad networks, and UIActivityViewController.