Hi! I am currently playing with Nakama and headless defold. Everything seems very smooth and nice, but I have a question how does it is possible to calculate game objects collission?
The difference between headless mode and non headless is that in headless mode we use an “empty” graphics implementation. What this means is that the engine does no setup of a graphics context and does no rendering. Everything else still works the same. The update loop is running and all other systems are updated each frame, including physics.