Collisions not lining up with Tilemap

In the game i’m making I’ve set up a player and a tilemap. But when I booted the game the player kept falling through the map. I turned on the physics debugger and what i think is the collisions map doesn’t overlay properly with the tiles. So the game will not register a collision. Does anyone know how I can fix this?
collision2

Could it be the position of your tilemap is set to something other than 0,0? Just a thought

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that fixed it, thank you sm

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