Hello guys. Finally back, since a long time away for lack of time. But let’s go straight to business.
It’s easier to show my problem in video, so please watch (physics debug is enabled to better understanding).
I made a simple platform game and set it all based upon the platform tutorial. I got to get everything to work, as you can see in the video, but when I move the window or resize it, something happens and the collisions fail. The tile collisions are based in tileset (static) and player is kinetic. Is there any way to fix this? Is this a bug or something expected?