Hi there,
I am new to the Defold Engine (like it very much so far) and following the “Getting Started”-Tutorial presented to me in my Dashboard.
(I am using the Preview Version of the Defold 2 editor.)
At Step 6, where we set up Ground Physics and Collisions, I am stuck because I get collisions where I shouldn’t get one.
Thanks to another Forum Post I figured how to enable “Debug” and thanks to that, I saw, that the Collision Shapes of the hero and the platform_long are strangely off from where I set them in the editor.
This is how I’ve set the Shapes in the editor:
And this is how they are presented ingame:
The small platform seems fine, but everything else is somehow totally off.
I tried to fix it for some time and figured, if I position the platform_long with the center of the left part at X = 0, it fits also ingame:
Is this a bug or is it intended behaviour and I don’t understand the editor?
Any help is very appreciated
~ Daniel