Completely new to Defold and trying to get a handle on how it works.
I’m building a very simple room with a ball that it intended to bounce around inside of it as a demo. I created a separate dedicated collision object called CollisionBox.go
which contains a transparent looking sprite and a collision Box with the same size, 32x32 pixels.
I wanted to use this CollisionBox
in my main.collection
level and drag it around / scale it to match the actual level geometry itself. Basically just four walls very simple.
However, none of the children of the game object seem to scale in proportion with it.