Moving the parent go (in the editor, from 0,0,0) of a child go, that has a dynamic collision object, results in the co (incorrectly) flying off at speed.
Starting from a blank project:
(1)Turn on Physics debug.
(2) Create: Collection->go1->go2->collisionobject->box
(2.1) Create go1 and go2
(2.2) Add go1 to the main collection.
(2.3)Add go2 to go1
(2.4)Add a Collisionobject to go2.
(2.5)Move go1 by any small amount.
(2.6) Run the game and the co flies rapidly.
Moving go2 is the thing to do, not go1. I guess this is not a bug, but I think it is a ‘gotcha’.
Is there a Defold gotcha list?