I’m having trouble figuring out why my collision objects don’t appear correctly in a running game. In my first image, you can see the green “rope” collision boxes clearly overlapping. But in the second image (a running game), the boxes do not overlap, and the one on the left is not correctly positioned (right of the sprite as opposed to the left).
Is there something I’m missing about collision objects that could cause them to move away from the sprite in the scene editor?