I have a game with two collections of objects that are supposed to be facing each other and have nested objects, so I scale one of the collections by a negative value on the X to have it face the other direction. This works fine in the editor:
But in game I get a different result:
The collections are also scaled up by 2, so interestingly the collection scales up correctly, it just doesn’t use the negative value.
Scaling up the root object in each collection instead doesn’t work at all, no scaling is applied in game:
Why does this happen, and how should I handle this?