Collectionproxy.missing_resources cannot called with other collection

In my code in main.collection, I called collectionproxy.missing_resources(“scheduler:/go#lobby_proxy”)
Then I get the following error:


My project struct like this:
image
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Does missing_resources can only access instance within the same collection?I want to checkout the missing resource when scheduler.collection not loaded.

Were you able to find a solution? I’m stuck on the same thing at the moment.

It’s not possible I’m afraid. It’s a bit strange to want to check if the resources of a sub collection is loaded. I think your can restructure your game to better accommodate your needs.

Yeah, I moved the logic to Monarch’s collection. Where I bumped into another problem! :slight_smile: