In my code in main.collection, I called collectionproxy.missing_resources(“scheduler:/go#lobby_proxy”)
Then I get the following error:
My project struct like this:
Does missing_resources can only access instance within the same collection?I want to checkout the missing resource when scheduler.collection not loaded.
It’s not possible I’m afraid. It’s a bit strange to want to check if the resources of a sub collection is loaded. I think your can restructure your game to better accommodate your needs.