I’m trying to access the tilemap with the URL “game:/loader/level1/world#tilemap” but get a “not found” error. Is the URL wrong or something else? level1 loads successfully but then things go awry.
I find collection proxies quite confusing so may have arranged things wrong in the first place.
Each collection loaded through proxy gets a separate socket. If you have the id on the collection set to “world1”, the URL would be world1:/world#tilemap.
I don’t mean to revive this thread but I just have to thank @sicher for this note.
I believe I faced the same problem why @benjames171 created this thread: the socket name of the URL.
You see, I am trying to implement an endless runner with tilemap segments as suggested by @vigridzki and @britzl in this other thread: Endless Runner - segment generation
And, when the segment registered with the controller the URL provided was something like [default:/segment1#collectionfactory] and I had no idea why was that… until now!