The next stage of my game involves building a level select screen and the levels. I have about 120 levels in the beta version of the game that I made with stencyl. That means my level select screen has (just over) 120 collection proxies .
At the moment I’m getting an error Collection proxy could not be created since the buffer is full (8), tweak “collection_proxy.max_count” in the config file.. That sounds easy enough to fix, but is there something I’m missing? Is there a reason why 8 is the default maximum? How does blossom blast organise its collections? Is there a better way of doing this?
And whilst I’m here let’s imagine I have a level button prototype that has a script, and that script has a numerical property which shows which level to load. So if the level_property is 1, it loads the collection proxy which is called 1. How would I write "load collection proxy with name “level_property” in lua?
What kind of game are you creating? Could you have one level proxy pointing to a level.collection and then at run-time create your level in the collection from some level data, or do you actually need to create 120 collections?