I rotated a sprite around the Y-axis. Looked good in the editor, but when run, the sprite is clipped out of existence, I’m guessing because of the orthographic camera/renderer.
Is there a way I can get individual sprites clipped ‘correctly’ when rotated? I’m thinking maybe with a custom renderer for the sprite?
Thank you. That info got me over the hurdle, except I had to figure out how to override the default renderer. The game setting is not in render, nor graphics, nor display, nor engine, but BOOTSTRAP!!!