Clipping a 2d sprite in 3d (SOLVED!)

I rotated a sprite around the Y-axis. Looked good in the editor, but when run, the sprite is clipped out of existence, I’m guessing because of the orthographic camera/renderer.

Is there a way I can get individual sprites clipped ‘correctly’ when rotated? I’m thinking maybe with a custom renderer for the sprite?

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Have you changed near and far planes in the render script? I’m thinking that the rotated card extends beyond the clipping plane.

Don’t you also want some perspective to the rotated sprite? If that is the case then switching to a perspective projection will help.

Thank you. That info got me over the hurdle, except I had to figure out how to override the default renderer. The game setting is not in render, nor graphics, nor display, nor engine, but BOOTSTRAP!!!

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