Civilization Path

Version 1.0.4

Several corrections have occurred and a slight rebalance has occurred. Added music!
I really love a good soundtrack and therefore did everything so that it was so in my game.
There are 27 music files in the game, this could take up a huge disk space. With the help of the forum, I wrote my own extension and I hope that it will be useful to someone.

Also many thanks @sergey.lerg for the wonderful OpenAL extension.

The role of music in the game

The main goal of music is to create an atmosphere and anticipate events.
Music depends on:

  1. Scenario. You can hear Danse macabre in the scenario of the Fall of Constantinople. Second coming - no percussion in the second world war. And modern tracks in Modern World and Consequences.
  2. War. Military music begins if you or someone declared war on you. And also sometimes it begins to play, if war is soon declared. It is really useful, as it lets the player know that the AI is ready for battle. With certain conditions, of course
  3. The end of the game. Depends on victory or defeat
  4. Other special important gaming events
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