I’m pausing my game using
msg.post("loader:/go#main", "set_time_step", {factor = 1, mode = 1})
and then I’m enabling my nodes on the gui
player script section:
if action_id == hash("p") then
if action.released then
if self.pause then
self.pause = false
print("Unpause")
msg.post("loader:/go#main", "set_time_step", {factor = 1, mode = 1})
msg.post("main:/go#pause", "unPause")
else
print("Pause")
msg.post("loader:/go#main", "set_time_step", {factor = 0, mode = 1})
self.pause = true
msg.post("main:/go#pause", "pause")
end
end
end
pause.gui_script:
function init(self)
print(msg.url())
-- Disable the "box" GUI element at the start of the game
gui.set_enabled(gui.get_node("box"), false)
gui.set_enabled(gui.get_node("resume"), false)
gui.set_enabled(gui.get_node("exitMainMenu"), false)
gui.set_enabled(gui.get_node("help"), false)
end
function on_message(self, message_id, message, sender)
if message_id == hash("pause") then
gui.set_enabled(gui.get_node("box"), true)
gui.set_enabled(gui.get_node("resume"), true)
gui.set_enabled(gui.get_node("exitMainMenu"), true)
gui.set_enabled(gui.get_node("help"), true)
end
if message_id == hash("unPause") then
gui.set_enabled(gui.get_node("box"), false)
gui.set_enabled(gui.get_node("resume"), false)
gui.set_enabled(gui.get_node("exitMainMenu"), false)
gui.set_enabled(gui.get_node("help"), false)
end
if (action_id == hash("left_click") and action.released == true) then
print("click")
local resume = gui.get_node("resume")
if(gui.pick_node(resume,action.x,action.y)) then
print("resume")
--msg.post("loader:/go#main", "set_time_step", {factor = 1, mode = 1})
msg.post("/Player#player_scrips_v2", "unPause")
end
end
end
i can pause it easily by just pressing p and the pause menu shows and dissapears when its paused and unpaused but I also want to be able to click the buttons on my pause menu but when i try clicking resume it does nothing
I have checked and nothing is printed in the console when i click resume.
Is there any way around this?