I am making a laser! The body of the laser is a 10x10 sprite that I stretch in order to create a desired length. Then I wish to add a cap to the end of this laser ray, which is another 10x10 sprite which is not scaled. I have managed to child this cap to the body of the laser - necessary because the laser moves and rotates.
The result is quite jittery though, as if the transform of the child is updated at a lag to the parent.
Is this expected? What can be done to resolve it if so? Or am I likely to have done something wrong?