I am making a laser! The body of the laser is a 10x10 sprite that I stretch in order to create a desired length. Then I wish to add a cap to the end of this laser ray, which is another 10x10 sprite which is not scaled. I have managed to child this cap to the body of the laser - necessary because the laser moves and rotates.
The result is quite jittery though, as if the transform of the child is updated at a lag to the parent.
Is this expected? What can be done to resolve it if so? Or am I likely to have done something wrong?
Answered my own question. It’s because I had subpixels disabled in game.project. Suspect it’s not possible to achieve with that setting, since you’re not supposed to be madly scaling and rotating proper pixel art.
I am usually quite tolerant of rough edges, I think “good enough” is a mantra that is helping me ship games. However, even I thought it looked unacceptable, so I have to conclude that my first video just didn’t capture just how bad it was.