Yes, i see nothing complex in tracking instantioned objects at init or from fabric. But, different GO types has not direct relations with other GO objects - he triggered by timer, by collision and other logic events. This is simple objects with short life time. So i need place tracking + die code logic in many places. Yes, currently this approach implemented and working fine.
But i want try second solution - store “short life time” objects in one array and iterated&check if object alive then do something (such objects killed by collision clipping group, just clarify). So i need method like go.exist() …
Yes, i see pcall feature, but i feel (supernatural feel :D) that this method is too costly in runtime. Have you information about pcall performance?
Thx.
PS I do not have similar problems with the code just discuss feature request. thx.